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Nintendo Power on Sonic 4

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Nintendo Power on Sonic 4 Empty Nintendo Power on Sonic 4

Post by Mark_Chaos Wed Mar 10, 2010 6:36 am

■Iizuka confirms that Jun Senoue is the music director for the game, creating all music and sound effects.

■The Q&A’s preamble confirms that Dimps is the principal developer for Sonic 4, with Iizuka acting as overseer.

■A majority of the feature focuses on Splash Hill, including the screenshots.

■On the inclusion of the Homing Attack, the NP staff proclaims “we’re not too concerned,” adding that “the new levels have clearly been built with the new move in mind, and as a result, it seems to add to the classic formula rather than detract from it.”

■The article states that there will be no new moves or power-ups in this episode. That, in part, contradicts another interview with Iizuka we’re still waiting to see verbatim from Game Informer.

■Four main zones have been confirmed. Each zone will have three acts, and a boss stage.

■The first boss is indeed a twist on the original first boss of Sonic 1, with this addition: “Once you’ve hit the good doctor (Eggman) three times, he kicks it into overdrive and starts to spin the ball 360 degrees, making it far more difficult to avoid.

■Iizuka would not disclose in the Q&A how many episodes will be included in the Sonic 4 saga.

■Iizuka on why just Sonic and Eggman are included in Episode 1: “We want to keep it simple with this episode, focusing only on the franchise’s two biggest characters–Sonic versus his old rival, Dr. Eggman.”

■Iizuka: “Sonic 4 is a brand new title and not a remake,” adding “I’d say this title will be the best one for players who feel they cannot keep up with recent Sonic titles.”

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First to complain gets my foot in their ass.
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Nintendo Power on Sonic 4 Empty Re: Nintendo Power on Sonic 4

Post by Godwind Wed Mar 10, 2010 2:33 pm

Its probably going to suck.

After Super Mario Bros Wii, Sega is trying to follow into Nintendo's footsteps and say "We can be retro and new at the same time." Like how they added Mario's Butt stomp from 3D to 2D, they are adding Sonic's Homing attack from 3D to 2D.

For shits and giggles.




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Nintendo Power on Sonic 4 Empty Re: Nintendo Power on Sonic 4

Post by lil boy blue 300 Wed Mar 10, 2010 3:35 pm

Godwind wrote:Its probably going to suck.

After Super Mario Bros Wii, Sega is trying to follow into Nintendo's footsteps and say "We can be retro and new at the same time." Like how they added Mario's Butt stomp from 3D to 2D, they are adding Sonic's Homing attack from 3D to 2D.


sorry sir but I disagree. Sega is following not following Mario because if they were they would be revamping the 3d games like Nintendo does.

I'm wondering why you brought up N.S.M.B.W into this since the basically a fan service game.

Sega is following capcom lead because it going back to their roots like they did W/mega man 9. We know mega man 9 is following mega man 2 lead. I think this might be the best for the series as of right now because it seems Sonic's pinball mechanic worked best in the 16 bit era. look at vid below

we dont know that muck yet be who know this could work. I'm going to buy the game for my little bro anyway. (he's 5 yrs old)

proof: