some tidbits on NMH paradise
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some tidbits on NMH paradise
http://www.andriasang.com/e/blog/2009/11/20/no_more_heroes_comparisons/
i know it's a little rough for a lot of us who own this game, but i think we can look at this at another side:
the game has a japanese voiceover, so this could only be marketed towards the japanese; the game was successful enough to earn a sequel in the US while it flopped in japan. i could be wrong but this is a possible speculation
this is only the same game that we've played but with some polish. the extra lighting makes the game look pretty but i think this is looks like no more heroes 2
and if this does come outside of japan, then we can see if those 360/PS3 fanboys can hold their word with this game. it'll probably be worth full retail price for them
i know it's a little rough for a lot of us who own this game, but i think we can look at this at another side:
the game has a japanese voiceover, so this could only be marketed towards the japanese; the game was successful enough to earn a sequel in the US while it flopped in japan. i could be wrong but this is a possible speculation
this is only the same game that we've played but with some polish. the extra lighting makes the game look pretty but i think this is looks like no more heroes 2
and if this does come outside of japan, then we can see if those 360/PS3 fanboys can hold their word with this game. it'll probably be worth full retail price for them
RollingSilver- Nintendo DS
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Re: some tidbits on NMH paradise
so they have to spin the analog when the sword clashes < does not sound fun
spinning Wiimote is fun when sword clashes
spinning Wiimote is fun when sword clashes
Re: some tidbits on NMH paradise
man the extra lighting and polygons in the 360 and ps3 version that can be done on wii Easy.. i mean look at it, if that version was done on wii they will say its the best looking wii game to date, as for 360 and ps3 it will pail in comparison to other 360 and ps3 games.. i don't see many people buying it, unless these people buy it because it has a naked sheila mode
sikokiller- SNES
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Re: some tidbits on NMH paradise
i don't think anyone would buy it considering that about 70% of the control is wiimote based. you've got:
sidejobs where you have to use the remote to mow lawns, pick up scorpions, play with cats, clean up graffiti on the buildings
wrestling moves that require moving the wiimote and the nunchuck and finishers that require swings of the wiimote. don't forget twirling the remote around whenever you clash swords
swinging the remote upwards to jump with the motorcycle
answering sylvia's calls on the wiimote speakers
don't forget "jerking off" whenever you recharge.
with all these features, no more heroes' controls basically made it creative and fun. with mashing buttons, the game's repetitive enemy spawning will only make this game boring. yes, no more heroes was repetitive as all hell and the controls prevented me from falling asleep
sidejobs where you have to use the remote to mow lawns, pick up scorpions, play with cats, clean up graffiti on the buildings
wrestling moves that require moving the wiimote and the nunchuck and finishers that require swings of the wiimote. don't forget twirling the remote around whenever you clash swords
swinging the remote upwards to jump with the motorcycle
answering sylvia's calls on the wiimote speakers
don't forget "jerking off" whenever you recharge.
with all these features, no more heroes' controls basically made it creative and fun. with mashing buttons, the game's repetitive enemy spawning will only make this game boring. yes, no more heroes was repetitive as all hell and the controls prevented me from falling asleep
RollingSilver- Nintendo DS
- Posts : 264
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Join date : 2009-09-17
Age : 33
Re: some tidbits on NMH paradise
RollingSilver wrote:i don't think anyone would buy it considering that about 70% of the control is wiimote based. you've got:
sidejobs where you have to use the remote to mow lawns, pick up scorpions, play with cats, clean up graffiti on the buildings
wrestling moves that require moving the wiimote and the nunchuck and finishers that require swings of the wiimote. don't forget twirling the remote around whenever you clash swords
swinging the remote upwards to jump with the motorcycle
answering sylvia's calls on the wiimote speakers
don't forget "jerking off" whenever you recharge.
with all these features, no more heroes' controls basically made it creative and fun. with mashing buttons, the game's repetitive enemy spawning will only make this game boring. yes, no more heroes was repetitive as all hell and the controls prevented me from falling asleep
the game was repetitive by doing the same thing threw the game, but the controls of the wii game gave it so much replay value you just wanna go back and play the game again, i dont see that much replay value by mashing button all day, that aint fun
but i gotta admit, i didn't like the game at first because i didn't know what to do but then i gave the game another chance then i loved it because i worked the game out lol
sikokiller- SNES
- Posts : 641
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Join date : 2009-08-27
Age : 35
Location : Tasmania, Australia
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